Bomb Pot SolverBOMB POT SOLVER
The course · NLHE + PLO

Double Board Bomb Pots, Solved

A strategy course for double board bomb pots in NLHE and PLO, built on measured solver output rather than opinions. Taught by Zach, using Bomb Pot Solver as the tool.

No card required for Module 1. No real-money play, ever.

9 modulesplus a bonus Table Card module, 41 short lessons in all
Watch in the applessons stream inside Bomb Pot Solver after you sign in
Module 1 is freeon every plan, including Free
Modules 2 to 9come with every paid plan: Library, Pro and Elite

Module by module

Each lesson shows one spot in the app, what the solver does there, and the rule you can take to the table. Where a common belief did not survive measurement, the lesson says so.

Module 1FREE

The game you are actually playing

What you will be able to do
  • Explain what makes a double board bomb pot a different game: no preflop action, the same range in every seat, and a pot split by board.
  • See why the pot starts large against the stacks, and how few real decisions a hand leaves you.
  • Read how accurate a solve is (its measured percentage, the certification bar and the per-size targets) and decide how far to trust a board.
  1. 1.1The game you are actually playing
  2. 1.2The SPR collapse
  3. 1.3Measured, not asserted
Module 2PAID PLANS

The Book: reading the flop

What you will be able to do
  • Name each board's texture with four questions: paired, suits, height and connection.
  • Read a library cell for how often the first player bets and how the others respond, and know how far two boards in the same cell can still differ.
  • Know how the first bet changes with the number of players, and why hold'em and PLO do not move the same way.
  • Price your seat: what position is worth, at every table size.
  1. 2.1The flop is a lookup
  2. 2.2Name the two textures
  3. 2.3What the cell says
  4. 2.4The seat tax
Module 3PAID PLANS

The Mode: what betting costs

What you will be able to do
  • Read the value of betting for a pair of boards, and see why betting your whole range costs money on every flop the library has solved.
  • Tell which boards make betting cheaper or dearer.
  • Sort any holding into six classes, from two-way strength to air, and know how the only nuts and the shared nuts really play.
  • Work out why a hand that can win only one board needs much more to continue against a bet.
  1. 3.1The price of betting
  2. 3.2What makes a board cheap or dear
  3. 3.3The six classes
  4. 3.4Push and pull, the other way round
  5. 3.5Half a pot is not half a win
Module 4PAID PLANS

The Map: a hand is a coordinate

What you will be able to do
  • Place any hand as strength on board A against strength on board B.
  • Read where the solver bets the turn: mostly where both boards are strong, rarely with one strong board and one weak.
  • Know where folding takes over when your best board is not strong enough.
  • Project turn and river cards back onto your exact hand: the runout explorer in hold'em, the strength cells in PLO.
  1. 4.1Two axes
  2. 4.2One board is not a hand
  3. 4.3The map polarises, and the settled board
  4. 4.4The runout projection
Module 5PAID PLANS

The method on hold'em

What you will be able to do
  • Read the six-handed hold'em Book, including why a paired board makes betting cheaper.
  • Know which hands bet first, and how that changes from the early seats to the button.
  • Facing a bet, know which hands fold, which call and which raise.
  • Adjust the same hands from six players down to heads-up.
  1. 5.1The hold'em Book at six-handed
  2. 5.2Which hands bet first
  3. 5.3Facing a bet
  4. 5.4Two, four, six players
Module 6PAID PLANS

The method on PLO

What you will be able to do
  • See why six-handed PLO bets first about as rarely as hold'em yet pays more to bet its whole range, and how that changes at small tables.
  • Facing a bet in PLO, fold or raise: know why calling is the rarest answer.
  • Judge a made hand by whether it owns the top of its board, not by its name.
  • Use a shared rank between the boards to see who can scoop, and treat a draw as a passenger next to a made hand.
  1. 6.0Same Book, different Mode
  2. 6.1A nuts game squared
  3. 6.2Straights fall, boats rise
  4. 6.3The prime card
  5. 6.4The only nuts, and the river
  6. 6.5Draws and redraws
Module 7PAID PLANS

The loop: rules, close spots, the score

What you will be able to do
  • Round the solver's mixed strategies into simple rules, and know what rounding costs on average and where it can cost more.
  • Spend practice on the decisions that are actually close, with HARD SPOTS in the trainer.
  • Import your CoinPoker bomb pot hands and read every graded decision.
  • Follow your leak profile and your trend of EV lost per decision.
  1. 7.1Rounding is free
  2. 7.2Most spots are not close
  3. 7.3The score
  4. 7.4Am I getting better
Module 7.5 · BonusPAID PLANS

The Table Card

What you will be able to do
  • Know why a flop card built on board texture alone says the same thing almost everywhere.
  • Use a card built on your hand and your seat instead: when to bet, mix or check, and when to fold to a bet.
  • Apply only the adjustments the data supports: table size, a paired flop and the ante.
  • Run it from memory at a live table.
  1. 7.5aWhy the texture card is blank
  2. 7.5bThe card that works
  3. 7.5cThe adjustments that are real
  4. 7.5dRunning it at the table
Module 8PAID PLANS

Exploits: playing the real table

What you will be able to do
  • See how real bomb pot tables differ from the solver, from a sample of real hands that the lesson describes on screen.
  • Turn three dials: bluff less, value bet more, and believe the raise.
  • Keep your read honest: sample size, showdown bias, and counting your own table by hand.
  1. 8.1What the table really does
  2. 8.2The three dials
  3. 8.3Keeping the read honest
Module 9PAID PLANS

Ante, sizing, and the thirty-day plan

What you will be able to do
  • Know what a bigger ante changes: a lower stack-to-pot ratio and far more pots played for stacks.
  • Study frequencies, not sizes: the library uses one bet size per street.
  • See what extra bet sizes change in an Elite deep dive, measured against the library solve.
  • Follow a four-week plan built on the Table Card, the trainer, grading and your trend line.
  1. 9.1The ante you do not choose
  2. 9.2One size, many frequencies
  3. 9.3When one size is not enough
  4. 9.4The thirty-day plan

Questions

Is Module 1 really free?

Yes. Module 1 is included on every plan, including Free. Create a free account, sign in, and watch it inside the app. No card required.

Which plans include the rest?

Modules 2 to 9, including the bonus Table Card module, come with every paid plan: Library, Pro and Elite. See plans.

Do I need to solve anything myself?

No. Every lesson is built on boards already solved in the library, so there is nothing to run. If you want to follow along, open the same views in the app while you watch.

Can I download the videos?

No. Lessons stream inside the app for signed-in members.

Start with Module 1

Three short lessons on what makes this game different, free on every plan.